[Simh] 101 Basic Games for RSTS/E (was Re: PDP11 on Simh for public access)

Rich Alderson simh at alderson.users.panix.com
Fri Jan 26 15:54:48 EST 2018


> Date: Fri, 26 Jan 2018 14:35:18 -0600
> From: Hunter Goatley <goathunter at goatley.com>

> On 1/26/2018 2:22 PM, Timothe Litt wrote:

>> BLISS would have done better in the outside world, except for the 
>> DECision to price it higher than the market would bear.

> Indeed! I was fortunate to get access to BLISS in college thanks to 
> DEC's CSLG program, but it was their second-most expensive compiler 
> license (after Ada), so virtually no one outside of DEC used it. When 
> they originally released Alpha, they weren't planning to make the BLISS 
> compiler available, but I and others worked to try to get DEC to change 
> that. As I'm sure you know, in the end, they released it with a free 
> license for both VAX and Alpha (and Itanium), but it was far too late 
> for most people to have any interest in adopting it. I still do some 
> BLISS coding, but I'm one of the few that I know of still doing it.

In fact, when Digital announced the free licensing for BLISS-32 and BLISS-16,
I immediately got in touch with our contact within Digital (help me out, Tim,
what was Dick's last name?  the guy who helped XKL get the 36-bit stuff and
introduced you and me in Marlboro) about getting BLISS-36 released the same
way.  There may not have been a large market for it, but I wanted to make sure
that XKL's customers had access if they wanted it.

                                                                Rich


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