[Simh] 101 Basic Games for RSTS/E (was Re: PDP11 on Simh for public access)
Rich Alderson
simh at alderson.users.panix.com
Fri Jan 26 15:54:48 EST 2018
> Date: Fri, 26 Jan 2018 14:35:18 -0600
> From: Hunter Goatley <goathunter at goatley.com>
> On 1/26/2018 2:22 PM, Timothe Litt wrote:
>> BLISS would have done better in the outside world, except for the
>> DECision to price it higher than the market would bear.
> Indeed! I was fortunate to get access to BLISS in college thanks to
> DEC's CSLG program, but it was their second-most expensive compiler
> license (after Ada), so virtually no one outside of DEC used it. When
> they originally released Alpha, they weren't planning to make the BLISS
> compiler available, but I and others worked to try to get DEC to change
> that. As I'm sure you know, in the end, they released it with a free
> license for both VAX and Alpha (and Itanium), but it was far too late
> for most people to have any interest in adopting it. I still do some
> BLISS coding, but I'm one of the few that I know of still doing it.
In fact, when Digital announced the free licensing for BLISS-32 and BLISS-16,
I immediately got in touch with our contact within Digital (help me out, Tim,
what was Dick's last name? the guy who helped XKL get the 36-bit stuff and
introduced you and me in Marlboro) about getting BLISS-36 released the same
way. There may not have been a large market for it, but I wanted to make sure
that XKL's customers had access if they wanted it.
Rich
More information about the Simh
mailing list